Sebastian King

// Software Engineer, Technical Designer

{

Welcome, brave tarnished. I'm a programmer, designer, and artist with an interest in developer experience, innovative technologies, and fun interactive media.

I love playing and designing games, making developer tools, and cooking (when I get the chance)!

Waiting for Bloodborne PC port and sequel (plz Miyazaki)

}

Skills

C# C++ C JavaScript Python HTML & CSS Blueprints HLSL & ShaderGraph

GitHub Jira Tortoise SVN Azure DevOps MySQL VR/AR Arduino

Unity Unreal Houdini Illustrator Premiere Pro Figma

Game Design Level Design Systems Design UI/UX Design Co-Design

Links

Projects

// Current Work

Psychonesis (Current)

Blueprints Unreal Level Design

Phantasm (Current)

C# Unity Game Design Level Design

// Gallery

Ghostwhip (2023)

Blueprints Unreal Level Design

Cutting Edge (2025)

Blueprints Unreal Premiere Pro

Project Orbweaver (2024)

C# VR/AR Arduino Unity

Systems Design

Dyna-Might Explode (2026)

C Arduino Unity Systems Design

Thesis - Designing for Technical Designers (2026)

C# Unity Systems Design UI/UX Design

Co-Design